Mixed reality, spectating, location-based gaming

November 1, 2012 § Leave a comment

Try this: Stine Ejsing-Duun (Aalborg University)’s blog at Pervasive Games on location-based gaming, Alison Oddey and Christine White’s edited collection of essays, Modes of Spectating (2009) that looks at the many ways modern audiences are engaged in dialogue and communication with media (Lawrence Raw from Baskent University has a short informative summary of the book), and Steve Benford and Gabriella Gannachi’s  Performing Mixed Realitya review of  “the hybrid space, between real and virtual” where theatrical performances, digitally-enhanced, are happening today…

— and then try telling me this is not an exciting time for audiencing/reception studies we’re going through. These are the tools that now allow us to look, archaeologically, into past reception practices in all sorts of media (film, television, radio, etc.) that once were “new”.

About these ads

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

What’s this?

You are currently reading Mixed reality, spectating, location-based gaming at flycz.



Get every new post delivered to your Inbox.

Join 55 other followers

%d bloggers like this: